Welcome to the quick reference series of articles. The goal behind this set of articles is to provide players with concise information about each faction and its masters. This way, when you play against a master you’re unfamiliar with you can check the quick reference notes on that master so you won’t be completely blindsided by what it does in the game. I’ll also provide a link at the bottom of the page to an easily printable document that you can use at the gaming table. As a final note, this isn’t intended as a guide on how to beat a master, but more of a means to understand how they operate (which will help you to defeat them).

So with that out of the way, lets get underway with the Neverborn.

What is the Neverborn faction known for?

  1. Favors an aggressive playstyle
  2. Quick models with plenty of movement tricks
  3. Denies retaliation through conditions and speed
  4. Many ways to attack Wp
  5. Attack’s opponents hand with many simple duels

What weaknesses are common in the faction?

  1. Non-masters are typically easy to kill
  2. Very few ways to remove conditions
  3. Few ways to get around armor
  4. Few ranged attacks outside of masters

What common models should you watch out for?

  1. Doppleganger; she allows the cheating of initiative flips and copies the attacks of models around her
  2. Primordial Magic; at the end of any single turn, it can count as a scheme marker
  3. Widow Weaver; she creates web markers which lower the Wp of enemies near them, but web makers do go away if she dies.
  4. Lilitu; she can lure enemy models
  5. Aether Connection (upgrade); When preventing damage with a soulstone, it increases the amount prevented by 1.

COLLODI: What does he do?

  1. Inflicts good damage from (often focused) ranged attacks that ignore cover and attack Wp
  2. Nasty triggers on his attack that can obey the target to take an action, slow the target, or control the targets first AP when it activates
  3. Large threat range because of (0) push and extra AP from fast each round (upgrade)
  4. Steals focus and defensive conditions from friendly models around him (limited upgrade)
  5. Pulses out a condition applied to him out to friendly models near him (limited upgrade)
  6. Obeys friendly peons, minions, and puppets to take actions

Difficulty to kill Collodi: Hard

  1. When suffering damage, he can kill her personal puppet (condition) model to take 0 damage. This condition passes freely from totem to totem while near each other.
  2. Pushes away from Df attacks after resolution (trigger)

Other things to watch for are….

  1. Vasilisa + A Friend To Talk To (upgrade); she can greatly increase a puppet’s threat range (including Collodi)
  2. Brutal Effigy; it’s (0) healing condition helps allow Collodi to play aggressively

JAKOB LYNCH: What does he do?

  1. Gives enemies the brilliance characteristic which provides benefits to him and his crew
  2. Once per turn, deals damage equal to the number of cards in his hand to a model with brilliance
  3. Aces discarded (including from flips and cheating) on non-Lynch activations return to the Lynch player’s hand
  4. Deals 2 damage per ace in hand to a target in 6” when his activation ends (upgrade)
  5. Has many ways to draw and cycle cards during his activation

Difficulty to kill Jakob Lynch: Easy

  1. Cheating attacks against him deals damage back to attacker

Other things to watch for are….

  1. Huggy + Rising Sun (Lynch upgrade); He has high damage potential, can obey models to take actions, buries when killed, and reappears when a model with brilliance dies.

LILITH: What does she do?

  1. Creates terrain that blocks LOS (upgrade)
  2. Ignores LOS and terrain to charge and cast
  3. Applies condition that prevents models from moving
  4. Can place a friendly model next to a target and then the target is placed next to Lilith
  5. High damage melee attack
  6. Can “grow” Terror Tots into Young Nephilim and Young Nephilim into Mature Nephilims (upgrade)

Difficulty to kill Lilith: Hard

  1. High Df stat
  2. Often hides behind terrain, making it hard to get to her

Other things to watch for are….

  1. None yet

LUCIUS: What does he do?

  1. Walk action allows a friendly model to take an action
  2. Obeys minions to take actions while giving them either a free push, free focus condition, or heals some damage
  3. Flip-flops his position with a friendly model while placing a scheme marker
  4. Gives (+) flips on close attacks and horror duels to minions, mimics, and guardsmen nearby him.
  5. Debuffs enemy models with a condition that puts them at double negatives to attack minions and mimics
  6. Creates aura that allows friendly models to interact while engaged
  7. Long Range (0) attack that ignores LOS and cover if target near scheme marker

Difficulty to kill Lucius: Moderate

  1. Attacks against him at a negative if he discards a card
  2. Extra damage prevention flips with soulstones can be made if he hurts friendly models near him to regain the soulstone

Other things to watch for are….

  1. Emissary + Secret Objectives (Lucius upgrade); this allows Lucius to make a lot of high damage attacks in one turn.
  2. Legalese (upgrade); Turns enemy scheme markers near him into his own at end of the game

PANDORA: What does she do?

  1. Forces enemies to take lots of Wp duels which deal damage to the enemy when failed while near her
  2. Can Paralyze multiple models a turn in melee or at range (upgrade)
  3. Deals damage to enemies with their own damage track
  4. Applies Mood Swing condition (lasts till model activates) that allows her to force target to activate next if possible
  5. Takes 1 damage to prevent 1 damage dealt to a nearby woe, often preventing it’s death

Difficulty to kill Pandora: Very Hard

  1. High stats against direct attacks
  2. If you miss a direct attack against her, she can push away

Other things to watch for are….

  1. Sorrows; like their master, they deal damage to models that fail Wp duels near them (this can add up)
  2. Candy; she is very difficult to kill with her upgrade and she can paralyze models next to her by forcing them to activate first via Mood Swings condition

THE DREAMER: What does he do?

  1. Summons nightmare models (limited upgrade)
  2. Transforms into the melee beatstick, Lord Chompy Bits, if his waking condition gets to high
  3. Supports minions and nightmares by giving them fast, healing them, removing conditions from them, or giving them extra Ml attacks with a push.
  4. Heals models that activate near him
  5. Very fast master with Wk 7, Incorporeal, and 3 AP

Difficulty to kill The Dreamer: Hard

  1. Incorporeal
  2. Redirects attacks to friendly nightmares near him (trigger)
  3. Transforms into Lord Chompy Bits (when in danger) which you have to first kill before you can kill Dreamer

Other things to watch for are….

  1. Daydreams; they can push around other nightmares increasing their threat range
  2. Lilitu; she can lure enemy models and is summonable by Dreamer

TITANIA: What does she do?

  1. Enemies that activate near Titania and are in base contact with a scheme marker, must pass a WP duel or take damage
  2. Attack vs Wp that places scheme marker in base contact with target
  3. Pulse that places scheme markers next to enemies that fail Wp duel
  4. Selectively discards nearby scheme markers (enemy or friendly) to push a friendly model
  5. “Taunt” trigger on her attack that forces nearby enemies to attacker her or discard cards (upgrade)
  6. Places enemy at range next to her (upgrade)
  7. Turns enemy corpse and scrap markers placed near her into friendly scheme markers unless cards discarded (upgrade)

Difficulty to kill Titania: Hard

  1. Impossible to Wound with high wound count
  2. Heals when scheme markers placed near her

Other things to watch for are…

  1. Barbaros; His “taunt” aura when used in conjunction with Titania’s “taunt” forces you to discards cards and/or pass a Wp duel no matter who you target

ZORAIDA: What does she do?

  1. Obeys other models to take actions
  2. Summons voodoo doll (her totem), which can “connect” to another model. When the voodoo doll takes damage or gains a condition, so does the connected model.
  3. Applies condition on an enemy model that lets her draw cards when it takes actions
  4. Can push away enemy models in a pulse around her
  5. Can place 15” away (upgrade)

Difficulty to kill Zoraida: Moderate

  1. Opponents attacking her without focus will suffer a negative to the attack flip
  2. Opponents that deal moderate of severe damage end activation (trigger)

Other things to watch for are….

  1. Bad Juju + Eternal Fiend (upgrade); When reduced to 0 wounds he just buries and comes back out when a swampfiend dies
  2. Hexed Among You (upgrade) + Waldgeist; Opponent may be trying to pin you in your deployment zone with from the shadows placing of the waldgeist.

So hopefully this will gives you the knowledge you need to know in order to avoid falling into some of the traps these masters can set for you. The link for the printable pdf is here.

As with most my articles, I’ll occasionally update the article from time to time with additional information as I see fit and you’ll know based on the article date in the title. Also, if you feel something is missing from the list, state your case and I’ll consider adding it.

Thanks for reading and I hope you enjoyed the article. Also if you really enjoy my work, check out the S&S podcast here and my new Patreon site here.

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